\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r534557 = x;
double r534558 = y;
double r534559 = r534557 + r534558;
double r534560 = 2.0;
double r534561 = r534557 * r534560;
double r534562 = r534561 * r534558;
double r534563 = r534559 / r534562;
return r534563;
}
double f(double x, double y) {
double r534564 = 0.5;
double r534565 = 1.0;
double r534566 = y;
double r534567 = r534565 / r534566;
double r534568 = x;
double r534569 = r534565 / r534568;
double r534570 = r534564 * r534569;
double r534571 = fma(r534564, r534567, r534570);
return r534571;
}




Bits error versus x




Bits error versus y
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))