\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r38051 = x;
double r38052 = y;
double r38053 = r38051 + r38052;
double r38054 = z;
double r38055 = 1.0;
double r38056 = r38054 + r38055;
double r38057 = r38053 * r38056;
return r38057;
}
double f(double x, double y, double z) {
double r38058 = x;
double r38059 = y;
double r38060 = r38058 + r38059;
double r38061 = z;
double r38062 = 1.0;
double r38063 = r38061 + r38062;
double r38064 = r38060 * r38063;
return r38064;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))