\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r236464 = x;
double r236465 = 2.0;
double r236466 = r236464 / r236465;
double r236467 = y;
double r236468 = r236467 * r236464;
double r236469 = r236466 + r236468;
double r236470 = z;
double r236471 = r236469 + r236470;
return r236471;
}
double f(double x, double y, double z) {
double r236472 = x;
double r236473 = y;
double r236474 = 0.5;
double r236475 = r236473 + r236474;
double r236476 = r236472 * r236475;
double r236477 = z;
double r236478 = r236476 + r236477;
return r236478;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))