1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r281447 = 1.0;
double r281448 = x;
double r281449 = y;
double r281450 = z;
double r281451 = r281449 - r281450;
double r281452 = t;
double r281453 = r281449 - r281452;
double r281454 = r281451 * r281453;
double r281455 = r281448 / r281454;
double r281456 = r281447 - r281455;
return r281456;
}
double f(double x, double y, double z, double t) {
double r281457 = 1.0;
double r281458 = x;
double r281459 = y;
double r281460 = z;
double r281461 = r281459 - r281460;
double r281462 = t;
double r281463 = r281459 - r281462;
double r281464 = r281461 * r281463;
double r281465 = r281458 / r281464;
double r281466 = r281457 - r281465;
return r281466;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2020060
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))