Average Error: 0.0 → 0.0
Time: 912.0ms
Precision: 64
\[x - y \cdot y\]
\[x - y \cdot y\]
x - y \cdot y
x - y \cdot y
double f(double x, double y) {
        double r167024 = x;
        double r167025 = y;
        double r167026 = r167025 * r167025;
        double r167027 = r167024 - r167026;
        return r167027;
}

double f(double x, double y) {
        double r167028 = x;
        double r167029 = y;
        double r167030 = r167029 * r167029;
        double r167031 = r167028 - r167030;
        return r167031;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x - y \cdot y\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot y\]

Reproduce

herbie shell --seed 2020060 
(FPCore (x y)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
  :precision binary64
  (- x (* y y)))