Average Error: 0.1 → 0.1
Time: 4.9s
Precision: 64
\[\left(x + \cos y\right) - z \cdot \sin y\]
\[\left(x + \cos y\right) - z \cdot \sin y\]
\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
        double r187246 = x;
        double r187247 = y;
        double r187248 = cos(r187247);
        double r187249 = r187246 + r187248;
        double r187250 = z;
        double r187251 = sin(r187247);
        double r187252 = r187250 * r187251;
        double r187253 = r187249 - r187252;
        return r187253;
}

double f(double x, double y, double z) {
        double r187254 = x;
        double r187255 = y;
        double r187256 = cos(r187255);
        double r187257 = r187254 + r187256;
        double r187258 = z;
        double r187259 = sin(r187255);
        double r187260 = r187258 * r187259;
        double r187261 = r187257 - r187260;
        return r187261;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \cos y\right) - z \cdot \sin y\]
  2. Final simplification0.1

    \[\leadsto \left(x + \cos y\right) - z \cdot \sin y\]

Reproduce

herbie shell --seed 2020060 
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
  :precision binary64
  (- (+ x (cos y)) (* z (sin y))))