x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r126253 = x;
double r126254 = y;
double r126255 = r126253 * r126254;
double r126256 = z;
double r126257 = t;
double r126258 = r126256 * r126257;
double r126259 = r126255 + r126258;
return r126259;
}
double f(double x, double y, double z, double t) {
double r126260 = x;
double r126261 = y;
double r126262 = r126260 * r126261;
double r126263 = z;
double r126264 = t;
double r126265 = r126263 * r126264;
double r126266 = r126262 + r126265;
return r126266;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))