\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r829810 = x;
double r829811 = y;
double r829812 = r829810 * r829811;
double r829813 = z;
double r829814 = t;
double r829815 = r829813 * r829814;
double r829816 = r829812 - r829815;
double r829817 = a;
double r829818 = r829816 / r829817;
return r829818;
}
double f(double x, double y, double z, double t, double a) {
double r829819 = x;
double r829820 = y;
double r829821 = r829819 * r829820;
double r829822 = z;
double r829823 = t;
double r829824 = r829822 * r829823;
double r829825 = r829821 - r829824;
double r829826 = a;
double r829827 = r829825 / r829826;
return r829827;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.5 |
|---|---|
| Target | 6.0 |
| Herbie | 7.5 |
Initial program 7.5
Final simplification7.5
herbie shell --seed 2020060
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))