x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r732292 = x;
double r732293 = y;
double r732294 = z;
double r732295 = r732293 * r732294;
double r732296 = r732292 - r732295;
return r732296;
}
double f(double x, double y, double z) {
double r732297 = x;
double r732298 = y;
double r732299 = z;
double r732300 = r732298 * r732299;
double r732301 = r732297 - r732300;
return r732301;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))