\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\left(\sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}}\right) \cdot \sqrt[3]{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z}{t} \cdot \frac{z}{t}double f(double x, double y, double z, double t) {
double r808193 = x;
double r808194 = r808193 * r808193;
double r808195 = y;
double r808196 = r808195 * r808195;
double r808197 = r808194 / r808196;
double r808198 = z;
double r808199 = r808198 * r808198;
double r808200 = t;
double r808201 = r808200 * r808200;
double r808202 = r808199 / r808201;
double r808203 = r808197 + r808202;
return r808203;
}
double f(double x, double y, double z, double t) {
double r808204 = x;
double r808205 = y;
double r808206 = r808204 / r808205;
double r808207 = r808206 * r808206;
double r808208 = cbrt(r808207);
double r808209 = r808208 * r808208;
double r808210 = r808209 * r808208;
double r808211 = z;
double r808212 = t;
double r808213 = r808211 / r808212;
double r808214 = r808213 * r808213;
double r808215 = r808210 + r808214;
return r808215;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.3 |
|---|---|
| Target | 0.4 |
| Herbie | 0.8 |
Initial program 33.3
rmApplied times-frac18.8
rmApplied times-frac0.4
rmApplied add-cube-cbrt0.8
Final simplification0.8
herbie shell --seed 2020060
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))