\left(\frac{x}{2} + y \cdot x\right) + z\mathsf{fma}\left(x, y, z\right) + \frac{x}{2}double f(double x, double y, double z) {
double r240245 = x;
double r240246 = 2.0;
double r240247 = r240245 / r240246;
double r240248 = y;
double r240249 = r240248 * r240245;
double r240250 = r240247 + r240249;
double r240251 = z;
double r240252 = r240250 + r240251;
return r240252;
}
double f(double x, double y, double z) {
double r240253 = x;
double r240254 = y;
double r240255 = z;
double r240256 = fma(r240253, r240254, r240255);
double r240257 = 2.0;
double r240258 = r240253 / r240257;
double r240259 = r240256 + r240258;
return r240259;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))