x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r179897 = x;
double r179898 = y;
double r179899 = r179898 - r179897;
double r179900 = z;
double r179901 = r179899 * r179900;
double r179902 = r179897 + r179901;
return r179902;
}
double f(double x, double y, double z) {
double r179903 = z;
double r179904 = y;
double r179905 = x;
double r179906 = r179904 - r179905;
double r179907 = fma(r179903, r179906, r179905);
return r179907;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))