x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left({\left({\left(\cos y\right)}^{2}\right)}^{\frac{2}{3}} \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right)}^{\frac{1}{3}}\right) \cdot \log \left(e^{\sqrt[3]{\cos y}}\right) - z \cdot \sin ydouble f(double x, double y, double z) {
double r173418 = x;
double r173419 = y;
double r173420 = cos(r173419);
double r173421 = r173418 * r173420;
double r173422 = z;
double r173423 = sin(r173419);
double r173424 = r173422 * r173423;
double r173425 = r173421 - r173424;
return r173425;
}
double f(double x, double y, double z) {
double r173426 = x;
double r173427 = y;
double r173428 = cos(r173427);
double r173429 = 2.0;
double r173430 = pow(r173428, r173429);
double r173431 = 0.6666666666666666;
double r173432 = pow(r173430, r173431);
double r173433 = 0.3333333333333333;
double r173434 = pow(r173430, r173433);
double r173435 = r173432 * r173434;
double r173436 = pow(r173435, r173433);
double r173437 = r173426 * r173436;
double r173438 = cbrt(r173428);
double r173439 = exp(r173438);
double r173440 = log(r173439);
double r173441 = r173437 * r173440;
double r173442 = z;
double r173443 = sin(r173427);
double r173444 = r173442 * r173443;
double r173445 = r173441 - r173444;
return r173445;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.5
Applied pow1/316.5
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cube-cbrt0.3
Simplified0.2
Simplified0.2
rmApplied add-log-exp0.3
Final simplification0.3
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))