x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r214443 = x;
double r214444 = y;
double r214445 = sin(r214444);
double r214446 = r214443 * r214445;
double r214447 = z;
double r214448 = cos(r214444);
double r214449 = r214447 * r214448;
double r214450 = r214446 + r214449;
return r214450;
}
double f(double x, double y, double z) {
double r214451 = x;
double r214452 = y;
double r214453 = sin(r214452);
double r214454 = z;
double r214455 = cos(r214452);
double r214456 = r214454 * r214455;
double r214457 = fma(r214451, r214453, r214456);
return r214457;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))