x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -y \cdot \left(4 \cdot z\right)\right)double f(double x, double y, double z) {
double r181609 = x;
double r181610 = r181609 * r181609;
double r181611 = y;
double r181612 = 4.0;
double r181613 = r181611 * r181612;
double r181614 = z;
double r181615 = r181613 * r181614;
double r181616 = r181610 - r181615;
return r181616;
}
double f(double x, double y, double z) {
double r181617 = x;
double r181618 = y;
double r181619 = 4.0;
double r181620 = z;
double r181621 = r181619 * r181620;
double r181622 = r181618 * r181621;
double r181623 = -r181622;
double r181624 = fma(r181617, r181617, r181623);
return r181624;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied associate-*l*0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))