x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r144466 = x;
double r144467 = y;
double r144468 = r144467 * r144467;
double r144469 = r144466 - r144468;
return r144469;
}
double f(double x, double y) {
double r144470 = x;
double r144471 = y;
double r144472 = r144471 * r144471;
double r144473 = r144470 - r144472;
return r144473;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))