x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r142087 = x;
double r142088 = r142087 * r142087;
double r142089 = 1.0;
double r142090 = r142088 + r142089;
return r142090;
}
double f(double x) {
double r142091 = x;
double r142092 = r142091 * r142091;
double r142093 = 1.0;
double r142094 = r142092 + r142093;
return r142094;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))