\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
double r163527 = x;
double r163528 = y;
double r163529 = cos(r163528);
double r163530 = r163527 + r163529;
double r163531 = z;
double r163532 = sin(r163528);
double r163533 = r163531 * r163532;
double r163534 = r163530 - r163533;
return r163534;
}
double f(double x, double y, double z) {
double r163535 = x;
double r163536 = y;
double r163537 = cos(r163536);
double r163538 = r163535 + r163537;
double r163539 = z;
double r163540 = sin(r163536);
double r163541 = r163539 * r163540;
double r163542 = r163538 - r163541;
return r163542;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))