\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r151717 = x;
double r151718 = y;
double r151719 = sin(r151718);
double r151720 = r151717 + r151719;
double r151721 = z;
double r151722 = cos(r151718);
double r151723 = r151721 * r151722;
double r151724 = r151720 + r151723;
return r151724;
}
double f(double x, double y, double z) {
double r151725 = x;
double r151726 = y;
double r151727 = sin(r151726);
double r151728 = r151725 + r151727;
double r151729 = z;
double r151730 = cos(r151726);
double r151731 = r151729 * r151730;
double r151732 = r151728 + r151731;
return r151732;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))