x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r151472 = x;
double r151473 = y;
double r151474 = r151472 * r151473;
double r151475 = z;
double r151476 = t;
double r151477 = r151475 * r151476;
double r151478 = r151474 + r151477;
return r151478;
}
double f(double x, double y, double z, double t) {
double r151479 = x;
double r151480 = y;
double r151481 = z;
double r151482 = t;
double r151483 = r151481 * r151482;
double r151484 = fma(r151479, r151480, r151483);
return r151484;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))