x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r97534 = x;
double r97535 = y;
double r97536 = r97534 * r97535;
double r97537 = z;
double r97538 = t;
double r97539 = r97537 * r97538;
double r97540 = r97536 - r97539;
return r97540;
}
double f(double x, double y, double z, double t) {
double r97541 = x;
double r97542 = y;
double r97543 = r97541 * r97542;
double r97544 = z;
double r97545 = t;
double r97546 = r97544 * r97545;
double r97547 = r97543 - r97546;
return r97547;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))