\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x - y}{z}, -2\right)double f(double x, double y, double z) {
double r905389 = 4.0;
double r905390 = x;
double r905391 = y;
double r905392 = r905390 - r905391;
double r905393 = z;
double r905394 = 0.5;
double r905395 = r905393 * r905394;
double r905396 = r905392 - r905395;
double r905397 = r905389 * r905396;
double r905398 = r905397 / r905393;
return r905398;
}
double f(double x, double y, double z) {
double r905399 = 4.0;
double r905400 = x;
double r905401 = y;
double r905402 = r905400 - r905401;
double r905403 = z;
double r905404 = r905402 / r905403;
double r905405 = 2.0;
double r905406 = -r905405;
double r905407 = fma(r905399, r905404, r905406);
return r905407;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))