\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r928755 = x;
double r928756 = y;
double r928757 = r928755 * r928756;
double r928758 = z;
double r928759 = t;
double r928760 = r928758 * r928759;
double r928761 = r928757 - r928760;
double r928762 = a;
double r928763 = r928761 / r928762;
return r928763;
}
double f(double x, double y, double z, double t, double a) {
double r928764 = x;
double r928765 = y;
double r928766 = r928764 * r928765;
double r928767 = z;
double r928768 = t;
double r928769 = r928767 * r928768;
double r928770 = r928766 - r928769;
double r928771 = a;
double r928772 = r928770 / r928771;
return r928772;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.5 |
|---|---|
| Target | 6.0 |
| Herbie | 7.5 |
Initial program 7.5
Final simplification7.5
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))