\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z}{x - y} - \frac{t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r888471 = 60.0;
double r888472 = x;
double r888473 = y;
double r888474 = r888472 - r888473;
double r888475 = r888471 * r888474;
double r888476 = z;
double r888477 = t;
double r888478 = r888476 - r888477;
double r888479 = r888475 / r888478;
double r888480 = a;
double r888481 = 120.0;
double r888482 = r888480 * r888481;
double r888483 = r888479 + r888482;
return r888483;
}
double f(double x, double y, double z, double t, double a) {
double r888484 = 120.0;
double r888485 = a;
double r888486 = 60.0;
double r888487 = z;
double r888488 = x;
double r888489 = y;
double r888490 = r888488 - r888489;
double r888491 = r888487 / r888490;
double r888492 = t;
double r888493 = r888492 / r888490;
double r888494 = r888491 - r888493;
double r888495 = r888486 / r888494;
double r888496 = fma(r888484, r888485, r888495);
return r888496;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.5 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
rmApplied div-sub0.5
Final simplification0.5
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))