\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}\frac{\mathsf{fma}\left(x, y, z \cdot \left(t - a\right)\right) + \mathsf{fma}\left(-\sqrt[3]{a}, \sqrt[3]{a} \cdot \sqrt[3]{a}, \sqrt[3]{a} \cdot \left(\sqrt[3]{a} \cdot \sqrt[3]{a}\right)\right) \cdot z}{y + z \cdot \left(b - y\right)}double f(double x, double y, double z, double t, double a, double b) {
double r2508492 = x;
double r2508493 = y;
double r2508494 = r2508492 * r2508493;
double r2508495 = z;
double r2508496 = t;
double r2508497 = a;
double r2508498 = r2508496 - r2508497;
double r2508499 = r2508495 * r2508498;
double r2508500 = r2508494 + r2508499;
double r2508501 = b;
double r2508502 = r2508501 - r2508493;
double r2508503 = r2508495 * r2508502;
double r2508504 = r2508493 + r2508503;
double r2508505 = r2508500 / r2508504;
return r2508505;
}
double f(double x, double y, double z, double t, double a, double b) {
double r2508506 = x;
double r2508507 = y;
double r2508508 = z;
double r2508509 = t;
double r2508510 = a;
double r2508511 = r2508509 - r2508510;
double r2508512 = r2508508 * r2508511;
double r2508513 = fma(r2508506, r2508507, r2508512);
double r2508514 = cbrt(r2508510);
double r2508515 = -r2508514;
double r2508516 = r2508514 * r2508514;
double r2508517 = r2508514 * r2508516;
double r2508518 = fma(r2508515, r2508516, r2508517);
double r2508519 = r2508518 * r2508508;
double r2508520 = r2508513 + r2508519;
double r2508521 = b;
double r2508522 = r2508521 - r2508507;
double r2508523 = r2508508 * r2508522;
double r2508524 = r2508507 + r2508523;
double r2508525 = r2508520 / r2508524;
return r2508525;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
| Original | 23.5 |
|---|---|
| Target | 18.4 |
| Herbie | 23.5 |
Initial program 23.5
rmApplied add-cube-cbrt23.6
Applied add-sqr-sqrt43.9
Applied prod-diff43.9
Applied distribute-rgt-in43.9
Applied associate-+r+43.9
Simplified23.5
Final simplification23.5
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t a b)
:name "Development.Shake.Progress:decay from shake-0.15.5"
:precision binary64
:herbie-target
(- (/ (+ (* z t) (* y x)) (+ y (* z (- b y)))) (/ a (+ (- b y) (/ y z))))
(/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))