\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r754959 = x;
double r754960 = y;
double r754961 = z;
double r754962 = t;
double r754963 = r754961 * r754962;
double r754964 = r754960 - r754963;
double r754965 = r754959 / r754964;
return r754965;
}
double f(double x, double y, double z, double t) {
double r754966 = x;
double r754967 = y;
double r754968 = z;
double r754969 = t;
double r754970 = r754968 * r754969;
double r754971 = r754967 - r754970;
double r754972 = r754966 / r754971;
return r754972;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.8 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))