x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r646332 = x;
double r646333 = y;
double r646334 = z;
double r646335 = r646333 * r646334;
double r646336 = r646332 - r646335;
return r646336;
}
double f(double x, double y, double z) {
double r646337 = x;
double r646338 = y;
double r646339 = z;
double r646340 = r646338 * r646339;
double r646341 = r646337 - r646340;
return r646341;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))