x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\mathsf{fma}\left(x, x, \left(y \cdot 4\right) \cdot t + \left(\left(y \cdot 4\right) \cdot \left(-z\right)\right) \cdot z\right)double f(double x, double y, double z, double t) {
double r612348 = x;
double r612349 = r612348 * r612348;
double r612350 = y;
double r612351 = 4.0;
double r612352 = r612350 * r612351;
double r612353 = z;
double r612354 = r612353 * r612353;
double r612355 = t;
double r612356 = r612354 - r612355;
double r612357 = r612352 * r612356;
double r612358 = r612349 - r612357;
return r612358;
}
double f(double x, double y, double z, double t) {
double r612359 = x;
double r612360 = y;
double r612361 = 4.0;
double r612362 = r612360 * r612361;
double r612363 = t;
double r612364 = r612362 * r612363;
double r612365 = z;
double r612366 = -r612365;
double r612367 = r612362 * r612366;
double r612368 = r612367 * r612365;
double r612369 = r612364 + r612368;
double r612370 = fma(r612359, r612359, r612369);
return r612370;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 6.1 |
|---|---|
| Target | 6.0 |
| Herbie | 0.1 |
Initial program 6.1
Simplified6.1
rmApplied sub-neg6.1
Applied distribute-lft-in6.1
rmApplied distribute-lft-neg-in6.1
Applied associate-*r*0.1
Final simplification0.1
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))