Average Error: 33.3 → 0.4
Time: 4.1s
Precision: 64
\[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
\[\mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right) \cdot \mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right)\]
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right) \cdot \mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right)
double f(double x, double y, double z, double t) {
        double r716771 = x;
        double r716772 = r716771 * r716771;
        double r716773 = y;
        double r716774 = r716773 * r716773;
        double r716775 = r716772 / r716774;
        double r716776 = z;
        double r716777 = r716776 * r716776;
        double r716778 = t;
        double r716779 = r716778 * r716778;
        double r716780 = r716777 / r716779;
        double r716781 = r716775 + r716780;
        return r716781;
}

double f(double x, double y, double z, double t) {
        double r716782 = z;
        double r716783 = t;
        double r716784 = r716782 / r716783;
        double r716785 = x;
        double r716786 = y;
        double r716787 = r716785 / r716786;
        double r716788 = hypot(r716784, r716787);
        double r716789 = r716788 * r716788;
        return r716789;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original33.3
Target0.4
Herbie0.4
\[{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}\]

Derivation

  1. Initial program 33.3

    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\]
  2. Simplified18.8

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)}\]
  3. Using strategy rm
  4. Applied add-sqr-sqrt18.9

    \[\leadsto \color{blue}{\sqrt{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \cdot \sqrt{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)}}\]
  5. Simplified18.8

    \[\leadsto \color{blue}{\mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right)} \cdot \sqrt{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)}\]
  6. Simplified0.4

    \[\leadsto \mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right) \cdot \color{blue}{\mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right)}\]
  7. Final simplification0.4

    \[\leadsto \mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right) \cdot \mathsf{hypot}\left(\frac{z}{t}, \frac{x}{y}\right)\]

Reproduce

herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z t)
  :name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
  :precision binary64

  :herbie-target
  (+ (pow (/ x y) 2) (pow (/ z t) 2))

  (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))