2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r481408 = 2.0;
double r481409 = x;
double r481410 = r481409 * r481409;
double r481411 = y;
double r481412 = r481409 * r481411;
double r481413 = r481410 + r481412;
double r481414 = r481408 * r481413;
return r481414;
}
double f(double x, double y) {
double r481415 = x;
double r481416 = y;
double r481417 = r481415 * r481416;
double r481418 = fma(r481415, r481415, r481417);
double r481419 = 2.0;
double r481420 = r481418 * r481419;
return r481420;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))