\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r480763 = x;
double r480764 = y;
double r480765 = r480763 + r480764;
double r480766 = 2.0;
double r480767 = r480763 * r480766;
double r480768 = r480767 * r480764;
double r480769 = r480765 / r480768;
return r480769;
}
double f(double x, double y) {
double r480770 = 0.5;
double r480771 = 1.0;
double r480772 = y;
double r480773 = r480771 / r480772;
double r480774 = x;
double r480775 = r480771 / r480774;
double r480776 = r480770 * r480775;
double r480777 = fma(r480770, r480773, r480776);
return r480777;
}




Bits error versus x




Bits error versus y
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))