\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)double f(double x, double y, double z) {
double r604398 = x;
double r604399 = y;
double r604400 = r604398 * r604399;
double r604401 = z;
double r604402 = r604401 * r604401;
double r604403 = r604400 + r604402;
double r604404 = r604403 + r604402;
double r604405 = r604404 + r604402;
return r604405;
}
double f(double x, double y, double z) {
double r604406 = 3.0;
double r604407 = z;
double r604408 = r604407 * r604407;
double r604409 = x;
double r604410 = y;
double r604411 = r604409 * r604410;
double r604412 = fma(r604406, r604408, r604411);
return r604412;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020060 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))