x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\left(4 \cdot y - 3 \cdot x\right) + \left(\left(y - x\right) \cdot \left(-z\right)\right) \cdot 6
double f(double x, double y, double z) {
double r215508 = x;
double r215509 = y;
double r215510 = r215509 - r215508;
double r215511 = 6.0;
double r215512 = r215510 * r215511;
double r215513 = 2.0;
double r215514 = 3.0;
double r215515 = r215513 / r215514;
double r215516 = z;
double r215517 = r215515 - r215516;
double r215518 = r215512 * r215517;
double r215519 = r215508 + r215518;
return r215519;
}
double f(double x, double y, double z) {
double r215520 = 4.0;
double r215521 = y;
double r215522 = r215520 * r215521;
double r215523 = 3.0;
double r215524 = x;
double r215525 = r215523 * r215524;
double r215526 = r215522 - r215525;
double r215527 = r215521 - r215524;
double r215528 = z;
double r215529 = -r215528;
double r215530 = r215527 * r215529;
double r215531 = 6.0;
double r215532 = r215530 * r215531;
double r215533 = r215526 + r215532;
return r215533;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.4
rmApplied associate-*l*0.2
rmApplied sub-neg0.2
Applied distribute-rgt-in0.2
Applied distribute-lft-in0.2
Applied associate-+r+0.2
Simplified0.2
Taylor expanded around 0 0.2
rmApplied associate-*r*0.2
Final simplification0.2
herbie shell --seed 2020060
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))