\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r349411 = x;
double r349412 = 2.0;
double r349413 = r349411 / r349412;
double r349414 = y;
double r349415 = r349414 * r349411;
double r349416 = r349413 + r349415;
double r349417 = z;
double r349418 = r349416 + r349417;
return r349418;
}
double f(double x, double y, double z) {
double r349419 = x;
double r349420 = y;
double r349421 = 0.5;
double r349422 = r349420 + r349421;
double r349423 = r349419 * r349422;
double r349424 = z;
double r349425 = r349423 + r349424;
return r349425;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))