1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r336013 = 1.0;
double r336014 = x;
double r336015 = y;
double r336016 = z;
double r336017 = r336015 - r336016;
double r336018 = t;
double r336019 = r336015 - r336018;
double r336020 = r336017 * r336019;
double r336021 = r336014 / r336020;
double r336022 = r336013 - r336021;
return r336022;
}
double f(double x, double y, double z, double t) {
double r336023 = 1.0;
double r336024 = x;
double r336025 = y;
double r336026 = z;
double r336027 = r336025 - r336026;
double r336028 = t;
double r336029 = r336025 - r336028;
double r336030 = r336027 * r336029;
double r336031 = r336024 / r336030;
double r336032 = r336023 - r336031;
return r336032;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2020060
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))