\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r234789 = x;
double r234790 = y;
double r234791 = sin(r234790);
double r234792 = r234789 + r234791;
double r234793 = z;
double r234794 = cos(r234790);
double r234795 = r234793 * r234794;
double r234796 = r234792 + r234795;
return r234796;
}
double f(double x, double y, double z) {
double r234797 = x;
double r234798 = y;
double r234799 = sin(r234798);
double r234800 = r234797 + r234799;
double r234801 = z;
double r234802 = cos(r234798);
double r234803 = r234801 * r234802;
double r234804 = r234800 + r234803;
return r234804;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020060
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))