x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r186720 = x;
double r186721 = y;
double r186722 = r186720 * r186721;
double r186723 = z;
double r186724 = t;
double r186725 = r186723 * r186724;
double r186726 = r186722 + r186725;
return r186726;
}
double f(double x, double y, double z, double t) {
double r186727 = x;
double r186728 = y;
double r186729 = r186727 * r186728;
double r186730 = z;
double r186731 = t;
double r186732 = r186730 * r186731;
double r186733 = r186729 + r186732;
return r186733;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))