\left(x \cdot y + z \cdot t\right) + a \cdot b
\left(x \cdot y + z \cdot t\right) + a \cdot b
double f(double x, double y, double z, double t, double a, double b) {
double r90675 = x;
double r90676 = y;
double r90677 = r90675 * r90676;
double r90678 = z;
double r90679 = t;
double r90680 = r90678 * r90679;
double r90681 = r90677 + r90680;
double r90682 = a;
double r90683 = b;
double r90684 = r90682 * r90683;
double r90685 = r90681 + r90684;
return r90685;
}
double f(double x, double y, double z, double t, double a, double b) {
double r90686 = x;
double r90687 = y;
double r90688 = r90686 * r90687;
double r90689 = z;
double r90690 = t;
double r90691 = r90689 * r90690;
double r90692 = r90688 + r90691;
double r90693 = a;
double r90694 = b;
double r90695 = r90693 * r90694;
double r90696 = r90692 + r90695;
return r90696;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))