x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r108123 = x;
double r108124 = y;
double r108125 = r108123 * r108124;
double r108126 = z;
double r108127 = t;
double r108128 = r108126 * r108127;
double r108129 = r108125 - r108128;
return r108129;
}
double f(double x, double y, double z, double t) {
double r108130 = x;
double r108131 = y;
double r108132 = r108130 * r108131;
double r108133 = z;
double r108134 = t;
double r108135 = r108133 * r108134;
double r108136 = r108132 - r108135;
return r108136;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020060
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))