\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r937323 = 4.0;
double r937324 = x;
double r937325 = y;
double r937326 = r937324 - r937325;
double r937327 = z;
double r937328 = 0.5;
double r937329 = r937327 * r937328;
double r937330 = r937326 - r937329;
double r937331 = r937323 * r937330;
double r937332 = r937331 / r937327;
return r937332;
}
double f(double x, double y, double z) {
double r937333 = 4.0;
double r937334 = x;
double r937335 = y;
double r937336 = r937334 - r937335;
double r937337 = z;
double r937338 = r937336 / r937337;
double r937339 = r937333 * r937338;
double r937340 = 2.0;
double r937341 = -r937340;
double r937342 = r937339 + r937341;
return r937342;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020060
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))