\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r959557 = x;
double r959558 = y;
double r959559 = r959557 * r959558;
double r959560 = z;
double r959561 = t;
double r959562 = r959560 * r959561;
double r959563 = r959559 - r959562;
double r959564 = a;
double r959565 = r959563 / r959564;
return r959565;
}
double f(double x, double y, double z, double t, double a) {
double r959566 = x;
double r959567 = y;
double r959568 = r959566 * r959567;
double r959569 = z;
double r959570 = t;
double r959571 = r959569 * r959570;
double r959572 = r959568 - r959571;
double r959573 = a;
double r959574 = r959572 / r959573;
return r959574;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.5 |
|---|---|
| Target | 6.0 |
| Herbie | 7.5 |
Initial program 7.5
Final simplification7.5
herbie shell --seed 2020060
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))