\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\frac{\frac{1}{y}}{\sqrt{1 + z \cdot z}} \cdot \frac{\frac{\sqrt[3]{1}}{x}}{\sqrt{1 + z \cdot z}}double f(double x, double y, double z) {
double r311069 = 1.0;
double r311070 = x;
double r311071 = r311069 / r311070;
double r311072 = y;
double r311073 = z;
double r311074 = r311073 * r311073;
double r311075 = r311069 + r311074;
double r311076 = r311072 * r311075;
double r311077 = r311071 / r311076;
return r311077;
}
double f(double x, double y, double z) {
double r311078 = 1.0;
double r311079 = y;
double r311080 = r311078 / r311079;
double r311081 = z;
double r311082 = r311081 * r311081;
double r311083 = r311078 + r311082;
double r311084 = sqrt(r311083);
double r311085 = r311080 / r311084;
double r311086 = 1.0;
double r311087 = cbrt(r311086);
double r311088 = x;
double r311089 = r311087 / r311088;
double r311090 = r311089 / r311084;
double r311091 = r311085 * r311090;
return r311091;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 6.4 |
|---|---|
| Target | 5.6 |
| Herbie | 6.0 |
Initial program 6.4
rmApplied div-inv6.4
Applied times-frac6.3
rmApplied add-sqr-sqrt6.4
Applied *-un-lft-identity6.4
Applied add-cube-cbrt6.4
Applied times-frac6.4
Applied times-frac6.4
Applied associate-*r*6.0
Simplified6.0
Final simplification6.0
herbie shell --seed 2020060
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1 (* z z))) #f) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 8.680743250567252e+305) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x))))
(/ (/ 1 x) (* y (+ 1 (* z z)))))