1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r388390 = 1.0;
double r388391 = 4.0;
double r388392 = x;
double r388393 = y;
double r388394 = 0.25;
double r388395 = r388393 * r388394;
double r388396 = r388392 + r388395;
double r388397 = z;
double r388398 = r388396 - r388397;
double r388399 = r388391 * r388398;
double r388400 = r388399 / r388393;
double r388401 = r388390 + r388400;
return r388401;
}
double f(double x, double y, double z) {
double r388402 = 2.0;
double r388403 = 4.0;
double r388404 = x;
double r388405 = y;
double r388406 = r388404 / r388405;
double r388407 = z;
double r388408 = r388407 / r388405;
double r388409 = r388406 - r388408;
double r388410 = r388403 * r388409;
double r388411 = r388402 + r388410;
return r388411;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020060
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))