\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)\left(\frac{\sqrt{2} \cdot \left|\sqrt[3]{1 - 3 \cdot \left(v \cdot v\right)}\right|}{4} \cdot \sqrt{\sqrt[3]{1 - 3 \cdot \left(v \cdot v\right)}}\right) \cdot \left(1 - v \cdot v\right)double f(double v) {
double r431616 = 2.0;
double r431617 = sqrt(r431616);
double r431618 = 4.0;
double r431619 = r431617 / r431618;
double r431620 = 1.0;
double r431621 = 3.0;
double r431622 = v;
double r431623 = r431622 * r431622;
double r431624 = r431621 * r431623;
double r431625 = r431620 - r431624;
double r431626 = sqrt(r431625);
double r431627 = r431619 * r431626;
double r431628 = r431620 - r431623;
double r431629 = r431627 * r431628;
return r431629;
}
double f(double v) {
double r431630 = 2.0;
double r431631 = sqrt(r431630);
double r431632 = 1.0;
double r431633 = 3.0;
double r431634 = v;
double r431635 = r431634 * r431634;
double r431636 = r431633 * r431635;
double r431637 = r431632 - r431636;
double r431638 = cbrt(r431637);
double r431639 = fabs(r431638);
double r431640 = r431631 * r431639;
double r431641 = 4.0;
double r431642 = r431640 / r431641;
double r431643 = sqrt(r431638);
double r431644 = r431642 * r431643;
double r431645 = r431632 - r431635;
double r431646 = r431644 * r431645;
return r431646;
}



Bits error versus v
Results
Initial program 0.0
rmApplied add-cube-cbrt0.0
Applied sqrt-prod0.0
Applied associate-*r*0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020059 +o rules:numerics
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2) 4) (sqrt (- 1 (* 3 (* v v))))) (- 1 (* v v))))