\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}\frac{\frac{4 \cdot \left(a \cdot c\right)}{2}}{a} \cdot \frac{1}{\left(-b\right) - \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}double f(double a, double b, double c) {
double r45375 = b;
double r45376 = -r45375;
double r45377 = r45375 * r45375;
double r45378 = 4.0;
double r45379 = a;
double r45380 = r45378 * r45379;
double r45381 = c;
double r45382 = r45380 * r45381;
double r45383 = r45377 - r45382;
double r45384 = sqrt(r45383);
double r45385 = r45376 + r45384;
double r45386 = 2.0;
double r45387 = r45386 * r45379;
double r45388 = r45385 / r45387;
return r45388;
}
double f(double a, double b, double c) {
double r45389 = 4.0;
double r45390 = a;
double r45391 = c;
double r45392 = r45390 * r45391;
double r45393 = r45389 * r45392;
double r45394 = 2.0;
double r45395 = r45393 / r45394;
double r45396 = r45395 / r45390;
double r45397 = 1.0;
double r45398 = b;
double r45399 = -r45398;
double r45400 = r45398 * r45398;
double r45401 = r45389 * r45390;
double r45402 = r45401 * r45391;
double r45403 = r45400 - r45402;
double r45404 = sqrt(r45403);
double r45405 = r45399 - r45404;
double r45406 = r45397 / r45405;
double r45407 = r45396 * r45406;
return r45407;
}



Bits error versus a



Bits error versus b



Bits error versus c
Results
Initial program 43.5
rmApplied flip-+43.6
Simplified0.4
rmApplied div-inv0.5
Applied associate-/l*0.5
Simplified0.4
rmApplied associate-/r*0.2
Simplified0.2
rmApplied div-inv0.4
Final simplification0.4
herbie shell --seed 2020059 +o rules:numerics
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (< 1.11022e-16 a 9.0072e+15) (< 1.11022e-16 b 9.0072e+15) (< 1.11022e-16 c 9.0072e+15))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4 a) c)))) (* 2 a)))