\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
double f(double d1, double d2, double d3, double d4) {
double r128993 = d1;
double r128994 = d2;
double r128995 = r128993 * r128994;
double r128996 = d3;
double r128997 = r128993 * r128996;
double r128998 = r128995 - r128997;
double r128999 = d4;
double r129000 = r128999 * r128993;
double r129001 = r128998 + r129000;
double r129002 = r128993 * r128993;
double r129003 = r129001 - r129002;
return r129003;
}
double f(double d1, double d2, double d3, double d4) {
double r129004 = d1;
double r129005 = d2;
double r129006 = r129004 * r129005;
double r129007 = d3;
double r129008 = r129004 * r129007;
double r129009 = r129006 - r129008;
double r129010 = d4;
double r129011 = r129010 * r129004;
double r129012 = r129009 + r129011;
double r129013 = r129004 * r129004;
double r129014 = r129012 - r129013;
return r129014;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020059 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))