x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r245797 = x;
double r245798 = y;
double r245799 = 4.0;
double r245800 = r245798 * r245799;
double r245801 = z;
double r245802 = r245800 * r245801;
double r245803 = r245797 - r245802;
return r245803;
}
double f(double x, double y, double z) {
double r245804 = x;
double r245805 = y;
double r245806 = 4.0;
double r245807 = r245805 * r245806;
double r245808 = z;
double r245809 = r245807 * r245808;
double r245810 = r245804 - r245809;
return r245810;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020059
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))