x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r175731 = x;
double r175732 = y;
double r175733 = r175732 * r175732;
double r175734 = r175731 - r175733;
return r175734;
}
double f(double x, double y) {
double r175735 = x;
double r175736 = y;
double r175737 = r175736 * r175736;
double r175738 = r175735 - r175737;
return r175738;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020059
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))