Average Error: 1.3 → 1.2
Time: 5.4s
Precision: 64
\[x + y \cdot \frac{z - t}{z - a}\]
\[\frac{y}{\frac{z - a}{z - t}} + x\]
x + y \cdot \frac{z - t}{z - a}
\frac{y}{\frac{z - a}{z - t}} + x
double code(double x, double y, double z, double t, double a) {
	return (x + (y * ((z - t) / (z - a))));
}
double code(double x, double y, double z, double t, double a) {
	return ((y / ((z - a) / (z - t))) + x);
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original1.3
Target1.2
Herbie1.2
\[x + \frac{y}{\frac{z - a}{z - t}}\]

Derivation

  1. Initial program 1.3

    \[x + y \cdot \frac{z - t}{z - a}\]
  2. Using strategy rm
  3. Applied clear-num1.4

    \[\leadsto x + y \cdot \color{blue}{\frac{1}{\frac{z - a}{z - t}}}\]
  4. Using strategy rm
  5. Applied *-un-lft-identity1.4

    \[\leadsto x + \color{blue}{\left(1 \cdot y\right)} \cdot \frac{1}{\frac{z - a}{z - t}}\]
  6. Applied associate-*l*1.4

    \[\leadsto x + \color{blue}{1 \cdot \left(y \cdot \frac{1}{\frac{z - a}{z - t}}\right)}\]
  7. Simplified1.2

    \[\leadsto x + 1 \cdot \color{blue}{\frac{y}{\frac{z - a}{z - t}}}\]
  8. Final simplification1.2

    \[\leadsto \frac{y}{\frac{z - a}{z - t}} + x\]

Reproduce

herbie shell --seed 2020058 +o rules:numerics
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
  :precision binary64

  :herbie-target
  (+ x (/ y (/ (- z a) (- z t))))

  (+ x (* y (/ (- z t) (- z a)))))