\frac{x}{y \cdot y}\frac{x}{y} \cdot \frac{1}{y}double code(double x, double y) {
return (x / (y * y));
}
double code(double x, double y) {
return ((x / y) * (1.0 / y));
}




Bits error versus x




Bits error versus y
Results
| Original | 10.2 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 10.2
rmApplied associate-/r*0.2
rmApplied div-inv0.2
Final simplification0.2
herbie shell --seed 2020058 +o rules:numerics
(FPCore (x y)
:name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
:precision binary64
:herbie-target
(/ (/ x y) y)
(/ x (* y y)))